Gangster Nation Guide

Killing is the most brutal action someone can take on Gangster Nation, destroying another gangster's hard work and showing who is dominant. However there are rules on who can shoot who; requirements must be met to shoot someone and the shooter could die in their target's backfire (which is an amount of bullets automatically shot back when someone shoots at you).

Open fire



If you meet the above criteria and have someone to shoot then be sure not to waste any time - they can travel away from you at any time. When shooting a player you must shoot a minimum of their level multiplied by 1000 bullets. For example, to shoot a level 40 you must fire at least 40k bullets.

When shooting another gangster various factors are taken into consideration including both gangsters level, health, firearms & bullets shot/fired back. If you shoot someone who is a higher level than you then you will need to overshoot to compensate for this. Your characters health (which can be seen on the overview screen) is also taken into consideration. If you have low health then your overall strength will be reduced leaving you more likely to be killed. If you have lost health, it will regenerate at 1% every minute.

You can enter a message that will be shown to the gangster you shoot if you successfully kill them. If you don't kill them or you match, then the message is not shown anywhere.

You can also choose to use a silencer which will cost $500k. This will prevent any other gangsters getting a witness statement if you successfully kill the other gangster and will hide your kill but it will mean you don't take over any properties or businesses the other gangster was protecting.

When you open fire on another Gangster there are 3 possible outcomes. You may kill them, die in their backfire, or match.

Successful kill


You will take any money in cash, the bank and savings which has not been insured. For example if the target has $10,000,000 in total and 60% insurance, you'll take $4,000,000.

Family businesses

If you kill without using a silencer (or in backfire), your family will take over any family businesses the target was protecting providing you weren't both in the same family. For a silenced kill, the businesses are lost.

Property protection

If you kill without using a silencer (or in backfire), you will take over protection of any property the target was protecting. For a silenced kill, Butchie takes over the property.


Any bounties on your target will be paid to you shortly after killing the target, you'll receive an alert to confirm this.

Witness statement

If you didn't silence your shot then a witness statement will be sent out to a random gangster who is online and in your city when the shot is made. This gangster will automatically be tracking you and could, if they wanted to, shoot you back straight away (regardless of your levels). However, once you travel away from your current city they will no longer be tracking you.

Backfire death

If you shoot too little then you may end up dying in the other gangsters backfire. In this case you will need to create another character to keep on playing. You will be able to claim Life Insurance if you die through backfire.

If you die in backfire then the gangster you shot will take over any family businesses and properties you were protecting.


If you match it is because yours and the other gangsters strength (as explained above) were very similar. In this scenario instead of one gangster being outright killed, they will lose health instead. If you match then you can immediately shoot again as your detectives will remain on the case. However, the player you shot will receive an alert in game and be able to shoot straight back at you without setting their own detectives.

Kill points and level points

If you successfully kill another gangster by opening fire on them first you will receive kill points for it. The amount of kill points you receive is equal to the level the other gangster. If you make a kill through backfire you will also receive kill points but the amount is half of the deceased's level number.

You will also receive level points when you kill someone. The level points you receive is double the number of kill points you receive.


Your backfire is the amount of bullets automatically shot back at someone who opens fire on you.

You can enter an amount of bullets in up to three slots. If you're shot at, the amount of bullets in the first slot is automatically fired back, then the other two slots move up (slot 2 becomes slot 1 and slot 3 becomes slot 2). If you only have an amount set for slot 1 (either because you've been shot at a couple of times or because you only entered one amount) then this amount will continue to be shot in backfire on each subsequent attempt on your life until you have no more bullets left.

No matter what you enter in your backfire slots, you won't shoot more than the amount of bullets you have. The "Active Backfire" area shows what would actually be fired if someone shot at you right now with your configured amounts.

It's important you don't tell anyone your backfire amount because once they know this, someone could shoot just enough bullets to kill you without taking any risks. This is also why there are three slots to choose from, so you can vary your backfire if you're shot multiple times.


When choosing your backfire amount, you should consider your goals in the game. If you must survive to reach your goals (for example you are trying to reach a certain level in a short time span), then enter an amount of bullets which you hope would kill someone who shoots at you within your level range. However if you can afford to be set back (die and then claim on your Life Insurance) then some players set their backfire to 0 to save as many bullets as possible for a longer term goal, for example if they plan on reaching a high level and shooting a powerful gangster.

Revealing kills

If you made a kill using a silencer, you can later reveal this kill on the Statistics tab of the Open Fire screen. If you need to reveal a kill made on a previous character or even in a previous round, you can do this by opening your previous profile window (found by going to Overview then History) and then selecting the Kills tab, where as the owner of the account you can see unrevealed kills and then reveal them.

If you reveal a kill made in a previous round, it will have 0 kill points, no announcements will be made (e.g. in chat) and no accolades will be rewarded.


The Cut-throat and Assassinator accolades can be earned by killing other gangsters.




Here you can see what the outcome would be in a certain shooting scenario.

IMPORTANT: We CANNOT revive anyone if a shooting results in an outcome different to the one returned by this calculator. The reason is that, firstly, we cannot guarantee the game guide is always kept up to date and correct (although we do make an effort to keep it up to date where possible) and, secondly, there is room for user error when using this calculator (e.g. mistyped numbers).