Gangster Nation Guide

Heists are co-op crimes where you work with other gangsters to steal a haul.

Every heist has a leader who starts the planning in a certain city and recruits a team. The number of gangsters needed depends on the type of heist. When all positions are filled and each team member has selected their equipment, the leader can start the heist. A time is then given for the heist to occur – at this time, everyone must be in the right city for the heist attempt to go ahead.

If a gangster dies before the heist completes, or if a member is in the wrong city at the heist completion time, it's cancelled and all remaining gangsters can attempt the heist again.


When you're in a heist, you'll see a Manage button next to that heist, press this button to manage all aspects of the heist.

Find Members

This button shows a list of gangsters who are online and available to take part in a heist.

Team Chat

Each heist has a team chat, where the team can discuss the heist in private. The message group is automatically closed 30 minutes after the heist ends.

Being a leader

To start planning your own heist, press the "Create" button under the type of heist you want to start. There is a cost to starting your own heist, shown on the button.

Make Public

You can press the "Make Public" button to make your heist public. When your heist is public, anyone can join an available position using the "Public Heists" button on the Heists page. Your heist can be made private again at any time, plus you can still issue direct invites while your heist is public.


To cancel your heist, just press the Cancel button. Refunds will be issued to team members where necessary for equipment purchased, as well as to yourself for your planning costs. Inventory items and vehicles brought to the heist will be made available again.

Being a member


If you need to leave your heist, press the Leave button. Any equipment costs will be refunded. Any items or vehicles will be made available to use again.

Heist types

Name Haul Wait Limit per day
Bank Robbery Money 8 hours No limit
Delivery Heist Bullets 6 hours No limit
Trap House Drugs 4 hours 2

Bank Robbery

If the team passes, you each earn 1 level point for every $1,000,000 taken.

Delivery Heist

If the team passes, you each earn 1 level point for every 1,000 bullets taken.

Trap House

The drug taken is random, matching the availability of Police Chase.

If the team passes, you each earn 1 level point for every 10 units taken.


The Heist Master accolade can be earned through Heists.