Heists

Gangster Nation Guide

Heists are co-op crimes where you work with other gangsters to steal a haul.

Every heist has a leader who starts the planning in a certain city and recruits a team. The number of gangsters needed depends on the type of heist. When all positions are filled and each team member has selected their equipment, the leader can start the heist. A time is then given for the heist to occur – at this time, everyone must be in the right city for the heist attempt to go ahead.

If a gangster dies before the heist completes, or if a member is in the wrong city at the heist completion time, it's cancelled and all remaining gangsters can attempt the heist again.


Manage

When you're in a heist, you'll see a Manage button next to that heist, press this button to manage all aspects of the heist.

Actions


Heist types

Name Haul Wait Limit per day
Bank Robbery Money 6 hours 3
Delivery Heist Bullets 6 hours No limit
Trap House Drugs 4 hours 2

The wait timer for heists with a daily limit will never exceed the end of the game day. For example, if you complete a Trap House heist at 11pm, the wait timer will expire at midnight after only an hour.

Bank Robbery

If the team passes, you each earn 1 XP for every $1,000,000 taken. The vehicle will be abandoned.

The team fails, the vehicle receives a random amount of damage between 25% and 95%. If this results in your vehicle's damage reaching 100%, the vehicle is destroyed.

Delivery Heist

If the team passes, you each earn 1 XP for every 1,000 bullets taken. The vehicles will be abandoned.

If the team fails, both vehicles receive a random amount of damage between 25% and 95%. If this results in a vehicle's damage reaching 100%, the vehicle is destroyed.

Trap House

The drug taken is random, matching the availability of Police Chase.

If the team passes, you each earn 1 XP for every 10 units taken.


Accolades

The following accolades can be earned through this feature: