Gangster Nation Guide

Heists are co-op crimes where you work with other gangsters to steal a haul.

Every heist has a leader who starts the planning in a certain city and recruits a team. The number of gangsters needed depends on the type of heist. When all positions are filled and each team member has selected their equipment, the leader can start the heist. A time is then given for the heist to occur – at this time, everyone must be in the right city for the heist attempt to go ahead.

If a gangster dies before the heist completes, or if a member is in the wrong city at the heist completion time, it's cancelled and all remaining gangsters can attempt the heist again.


When you're in a heist, you'll see a Manage button next to that heist, press this button to manage all aspects of the heist.

Find Members

This button shows a list of gangsters who are online and available to take part in a heist.

Team Chat

Each heist has a team chat, where the team can discuss the heist in private. The message group is automatically closed 30 minutes after the heist ends.

Being a leader

To start planning your own heist, press the "Create" button under the type of heist you want to start. There is a cost to starting your own heist, shown on the button.

Make Public

You can press the "Make Public" button to make your heist public. When your heist is public, anyone can join an available position using the "Public Heists" button on the Heists page. Your heist can be made private again at any time, plus you can still issue direct invites while your heist is public.


To cancel your heist, just press the Cancel button. Refunds will be issued to team members where necessary for equipment purchased, as well as to yourself for your planning costs. Inventory items and vehicles brought to the heist will be made available again.

Being a member


If you need to leave your heist, press the Leave button. Any equipment costs will be refunded, any items or vehicles will be made available to use again.

Heist types

Bank Robbery

Team size: 4

Wait time between attempts: 8 hours

Haul type: Money

Level points

Fail: 0 level points.

Pass: 1 level point for every $1,000,000 the team takes.


The Bank Job accolade can be earned through Bank Robbery.

Delivery Heist

Team size: 3

Wait time between attempts: 6 hours

Haul type: Bullets

Level points

Fail: 0 level points.

Pass: 1 level point for every 1,000 bullets the team takes.


The Heist Master accolade can be earned through Delivery Heist.

Trap House

Team size: 2

Wait time between attempts: 4 hours

Limit per day: 2

Haul type: Drugs (the availability of drugs matches that of Police Chase)

Level points

Fail: 0 level points

Pass: 1 level point for every 10 units of drugs the duo takes.