Gangster Nation economics

Written by Ronaldodonut

There is currently over 1.8 billion dollars in this economy, shared by over 1,200 people. That's an average amount of $1,536,951 per person. It may seem like a lot for everyone, but that isn't so. Here's a closer look at Gangster Nation economics so you may understand how the system works.

In this world, there are four basic economic systems.

The first one is a traditional economy. These economies are found in rural and underdeveloped countries. Economic and social life is centered around a family or ethnic unit, and technology is not advanced. When we think of a third world country, we are thinking of one with a traditional economy.

The second is a market economy. In a market economy, there is no government regulation, and businesses and consumers decide what is produced. In this sort of economy, there is a great deal of competition between producers, as they try to out do each other, creating better services and products for consumers. However this may produce a great rift between the wealthy and poor.

The third is a command economy. A command economy is one that is controlled by the government. Government decides all aspects of production, what is made, who it's made for, and how it's made. Such a government can be seen in China and Cuba, with a lesser extent seen in countries like France. This provides for less crime, and poverty as the government provides for everyone, but it does not produce an incentive to create better products.

The fourth is a mixed economy. It is a combination of a market and command economy. The government takes care of people's needs, and the marketplace handles the wants. Such a government can be seen in the United States and England, and it provides a balance of wants and needs. However it's people will have to pay high taxes.

What type of economy does Gangster Nation have? Although Gangster Nation is not like a typical country in terms of needs and wants, it's economy closely resembles a mixed economy. In this game we need bullets, money, and services to be provided, which the government does. In our case the government is administrator Mike. The bullet stores are government run, and they set the prices. Jobs are provided for in the form of various crimes, and services such as prison and the go lucky are available. Our wants are satisfied by the marketplace consumers. We want level points, additional money, and entertainment. It's provided by the user controlled mentoring system, auction house, forums and times newspaper. Understanding what type of economy Gangster Nation has is important in determining it's issues.

As stated before, the average person owns around $1.5 million dollars. On this game, owning a minimum $500,000 will earn the social status as a "rich" person. Although they may have the title of rich, they are actually not so, due to the economic precedent set by the users themselves.

Bullets are a very valuable commodity in this economy, as it is necessary for survival. The government provides us with a good amount of bullets, an injection of around 10,000 bullets every hour. The average cost of these government bullets are $125. Together that is $1,250,000 worth of bullets. But that's just the price set by the government. What happens when the bullets reach the private marketplace? A quick look at the user controlled auction house tells the story.


These same bullets are being sold upwards of over $1000 per bullet! That is a difference of 800% between the government and personal prices. With the average gangster owning around 10,000 bullets, suddenly the label of "rich" isn't so rich. However this is not of anyone's fault, but merely the system of supply and demand.

In the real world we have many scarce supplies that are heavily contested for. Water, oil, food, clothing, electricity are a few of the many resources we fight for. But what resources are available to earn in this game? We have level points that can be purchased via another person's mentor at around $20,000 per point. (That means the average user can purchase around 75 points)

Of course we also have various gambling tables, credits, money, prison bribes, vehicles and of course, bullets. But let us examine each resource. We can separate each of these things into two categories, an end, and a means to an end.

- Money
- Bullets
- Level points

Means to an end
- Gambling tables
- Vehicles
- Prison bribes
- Credits

If we separate each resource, we can see that there are only 3 actual resources which are fought over. Money, a measurement for the government appointed social status and a method of exchanging goods; bullets, the primary form of protection; and level points, used to level up a character.

Now we can even break it down further, as money is really a means to acquire bullets and mentors. But right now let's focus on the law of supply and demand.

"The market prices of resources will vary with the consumer's demand for the resource, and the availability of the resource"

Now let's examine level points. They can be purchased at an expensive rate due to the limitless demand of the public, however it is the supply that regulates this commodity. Level points can be easily accessible from doing crimes, such as robbing a bank or busting friends out of jail. Since the supply is limitless like the demand, we see a set, unregulated price of around $20,000 per point.

Bullets on the other hand are a completely different story however. As like level points, demand is limitless. Bullets are essentially this game's version of security, we absolutely need it to survive long periods of time; especially at high levels. But the supply is limited, by the government. As previously stated, there is a set pricing for the bullets to be purchased in the bullet store, and won from the go lucky. Vehicle crushing which can also produce bullets is regulated with a set cost to crush more and more vehicles. FURTHERMORE, there is a tax implemented by the government every time an individual tries to personally exchange bullets.

This is where the 800% markup comes from. A $1,250,000 supply of bullets is suddenly turned into a $10,000,000 supply due to government restrictions and regulations. So again I note, the average Gangster Nation individual has around 10,000 bullets. $10,000,000 worth. Can you imagine how difficult it would be for a new, or lowly ranked player to get up to the GN standard? Meanwhile the players already set up in good economic conditions can further themselves with ease, purchasing more and more with the income they are able to generate. As a result, we are seeing a disappearance of the middle gangster class. More and more players are either dirt poor, or rich. If we review back to the beginning, we can see this is a natural disadvantage of the market economy, a rift between the poor and rich.

However all hope is not lost, the command side of GN's mixed economy can set changes to solve this problem. The many taxes and government fees set upon the accumulation of bullets can be eased and lowered. This will naturally drive the cost of player controlled bullet prices lower. As a result, new players will have an easier time obtaining the bullets they need to reach a safe level, and the GN standard.

The money that is saved by users can be put into other sectors of the game. Our economy will thrive as more and more users can afford to purchase credits, mentors, and other goods and services. Gangster Nation users will have a better time with the game, and it will be more fair in the future. The time for change is now... or never.

Thank you for reading about Gangster Nation economics.

Also RIP Fish, a legend lost.