Road To Death Match

Written by FluffyGuy

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Death Match is like Gangster Nation's Wrestlemania , it's the Biggest Event we have to wait for in Gangster Nation. Earn your money & stock your bullets, so you will be prepared for anything what might could happen at GN's Death Match.


- - - GN , we like to play. - - - GN is fun because we play. - - - GN for the Players - - -

Death Match ... by GN

Written by FluffyGuy

Deathmatch
Deathmatch is a special period of the game which runs for the last 10 days of each round. This is a fun part of the round where the game rules are altered, kills are made more easily and things can turn into chaos. Everybody has their own agenda during Deathmatch but the usual aims are either to survive as long as possible or to make as many kills as possible.

Each day of Deathmatch is numbered 1 to 10, changing at midnight just like normal round days.

General Changes
The protection periods for new characters are reduced.
Bullet Stores restock to 100k bullets each hour.
The Bullet Store purchase limit is tripled (300 bullets per minute, 900 with bulk).
The amount of money in Crack The Safe increases more quickly as each day passes.
The amount of bullets gained from crushing vehicles increases as each day passes.
Butchie auctions off sets of bullets in the Auction House. The amount of bullets and frequency of the auctions increases as each day passes.
The cost of detectives lowers as each day passes.

Day 1 Changes
2x Level Points
The level range for hiring detectives is increased to 13 levels each way.
The minimum level for a family boss becomes 10 (Con Artist).
The family start up cost is reduced to $500k.
The family member upgrade cost is decreased.

Day 2 Changes
2x Level Points
The level range for hiring detectives is increased to 16 levels each way.
You can purchase 2x Scratch & Win tickets than normal.
Find Gangsters shows the location for inactive gangsters.
The Prison Bribe purchase limit is increased and cost reduced.

Day 3 Changes
3x Level Points
The level range for hiring detectives is increased to 19 levels each way.
The wait time between flights in the Airport is halved.
The start up cash for a new character increases to $250,000.

Day 4 Changes
4x Level Points
The level range for hiring detectives is increased to 22 levels each way.
Detective times are reduced from 30 minute intervals to 20 minute intervals.
Bullet Store prices drop to a flat $50 per bullet.
Butchie begins placing bounties on gangsters more frequently than usual.

Day 5 Changes
5x Level Points
The level range for hiring detectives is increased to 25 levels each way.
The price to purchase bribes in The Prison is reduced to $100 per bribe.
The cost of Life Insurance plans is significantly reduced.

Day 6 Changes
6x Level Points
The level range for hiring detectives is increased to 28 levels each way.
Detective times are reduced from 20 minute intervals to 15 minute intervals.
The wait time between flights in the Airport is 1/3 of the usual.
Firearm upgrades are reduced to 10% of their normal price.
The Scratch & Win ticket available is increased to 4x the usual, plus the ticket price is reduced to $500.

Day 7 Changes
7x Level Points
The level range for hiring detectives is increased to 31 levels each way.
The success chance for every crime on Small Crimes is fixed at 100%.
The success chance for every location on Vehicle Theft is raised to at least 90%.
The Bullet Store purchase limit is increased to 500 per minute (1,500 when using the bulk option).

Day 8 Changes
8x Level Points
The level range for hiring detectives is increased to 34 levels each way.
Detective times are reduced from 15 minute intervals to 10 minute intervals.
New bounties placed by Butchie will increase to $2,000,000 per target.

Day 9 Changes
9x Level Points
The level range for hiring detectives is increased to 37 levels each way.
The wait time between flights in the Airport is just 10 minutes.
Bullet Store prices drop to a flat $10 per bullet.

Day 10 Changes
50x Level Points
The level range for hiring detectives is increased to 40 levels each way.
Detective times are reduced from 10 minute intervals to 30 second intervals.
The Bullet Store purchase limit is increased to 2,000 per minute (6,000 when using the bulk option).
Free money is given to all alive characters every 5 minutes, the amount increases throughout the day.
Butchie's bullet auctions become a huge 50,000 bullets per auction.
For the final two hours of the round:
A massive 100x level points multiplier is applied.
$5,000,000 free cash each minute to all online gangsters, up to a maximum of $250,000,000 held in your cash and bank account.

Most Respected Players

Written by FluffyGuy

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GN Rarest Cars

Written by FluffyGuy

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TopGear Eat Your Heart Out, GN Has The Best Cars !!!

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The Hero From Sweden

Written by FluffyGuy

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ElRoacho är den nya hjälten från Sverige. Han är en tuff kille med ett gott hjärta. Han är en tuff man med en stor pistol. Han är en bra chef för sin familj. Länge leve ElRoacho.

GN Wedding ??

Written by FluffyGuy

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We are curious !!! Will there be a GN Wedding between MrsWalker & Dale (Walker) ??

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Because Dale Loves Mrs Walker So Much.

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And MrsWalker Loves Dale.

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Written by FluffyGuy

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IF YOU LIKE TO PLAY GANGSTER NATION , WE THINK YOU WILL LIKE TO WATCH THIS MOVIE

American Psychiatric Association

Written by FluffyGuy

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This message is chosen, because i like to play GN, but i love the GN-players more then i like the game. Playing games should not control your life. If you are having problems , please seek help. If this only helps at least 1 person, it already is great.

Excessive use of video games may have some or all of the symptoms of drug addiction or other proposed psychological addictions. Some players become more concerned with their interactions in the game than in their broader lives. Players may play many hours per day, neglect personal hygiene, gain or lose significant weight due to playing, disrupt sleep patterns to play resulting in sleep deprivation, play at work, avoid phone calls from friends, or lie about how much time they spend playing video games.

APA has developed 9 criteria for characterizing the proposed Internet gaming disorder:

Pre-occupation. Do you spend a lot of time thinking about games even when you are not playing, or planning when you can play next?

Withdrawal. Do you feel restless, irritable, moody, angry, anxious or sad when attempting to cut down or stop gaming, or when you are unable to play?

Tolerance. Do you feel the need to play for increasing amounts of time, play more exciting games, or use more powerful equipment to get the same amount of excitement you used to get?

Reduce/stop. Do you feel that you should play less, but are unable to cut back on the amount of time you spend playing games?

Give up other activities. Do you lose interest in or reduce participation in other recreational activities (hobbies, meetings with friends) due to gaming?

Continue despite problems. Do you continue to play games even though you are aware of negative consequences, such as not getting enough sleep, being late to school/work, spending too much money, having arguments with others, or neglecting important duties?

Deceive/cover up. Do you lie to family, friends or others about how much you game, or try to keep your family or friends from knowing how much you game?

Escape adverse moods. Do you game to escape from or forget about personal problems, or to relieve uncomfortable feelings such as guilt, anxiety, helplessness or depression?

Risk/lose relationships/opportunities. Do you risk or lose significant relationships, or job, educational or career opportunities because of gaming?